Best Mobile Design Techniques For Android App Development

September 16, 2014 • App Development Blog for iPhone and Android • Views: 6,633

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Android is an influential platform for developers, yet not all designers impart same keenness. Making an application look and feel awesome over several devices with combinations of aspect ratio, screen size and pixel density is a great achievement. Owing to the diverseness of the android number of challenges are faced by developer to make an app, yet making applications that run on all devices is compensating as well.

There are lots of companies that build Android softwares for brands, new companies and device manufacturers. Their main objective is to make such applications that users enjoy while operating it.

This article gives a set of useful tips for making Android applications. We have tried to incorporate something helpful whether you are making pixel-perfect graphic design, getting an ideal user flow or making your hands grimy creating XML designs.


Visual design is tremendously critical in the apparent nature of an application. It may even enhance its utility. The majority of developers have some experience in UI designs, yet developers with visual design abilities are uncommon. They are really in demand. Handing over hi-fi mock-ups and drawable assets (i.e. graphic assets) is the most ideal approach to produce a stylishly satisfying experience to the client.

Nicely Scale

Android is a stage of numerous screen densities. There is no particular set of resolutions to target, however a density independent measurement –tool to compute density pixels – is ideal for designs, devices and graphics. It’s not generally pragmatic to optimize graphic assets for every density. The platform can sensibly scale the resource. It is generally worth to test designs on low-end gadgets and improving resources that scale meagerly.

Be State Friendly

Touch states give essential affirmation of clicks and selections. At the point when customizing gadgets, for example, buttons, it’s essential to make drawables for all essential states, (for example, default, centered, pressed and incapacitated). Size is paramount as well. Touch data is inaccurate and fingers block the UI as they connect with the screen. Touch targets is supposed to be no less than 45 density pixels in width as well as height.

Use Fonts

Android has two font styles: Roboto and Droid Sans. In Ice Cream Sandwich (Android 4) Roboto font was released. It’s been compared with Helvetica, yet it is a bit thick, which is incredible for small size screens. You’re not restricted to Roboto or Droid Sans, however. Any font might be available within an app in TTF format.

Handle Design Legacy

Ice Cream Sandwich (Android 4) and Honeycomb (Android 3) developed visual design of Android with the Holo topic. In any case, some gadget makers have a poor notoriety for staying up with the latest. Some of today’s most famous gadgets will never be updated to Ice Cream Sandwich.

So what is possible? There are two alternatives. Deliver the present look, experience and feel to all gadgets or utilize a different set of gadgets styles and drawables for Gingerbread and beneath. Both the alternatives are legitimate. Would your clients favor advanced or comfortably familiar?

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